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#1 with a Bullet Point: 6 Teleportation Spell Feats – Pathfinder 1e Spellcaster PDF

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#1 with a Bullet Point: 6 Teleportation Spell Feats – Pathfinder 1e Spellcaster PDF

Give your Pathfinder 1st Edition teleportation-focused spellcaster as many options as characters who specialize in any other form of movement. #1 with a Bullet Point: 6 Teleportation Spell Feats is part of the Summer of Bullets event — a focused, no-fluff PDF ready to drop into your campaign.

Who This Appeals To

Perfect for Pathfinder 1e wizards, sorcerers, and any spellcaster who relies on teleportation spells as a core part of their playstyle. If you want more tactical depth and creative options when blinking around the battlefield, these feats deliver.

Features

  • Apportation – Force teleportation spells to fuel a natural teleportation ability.
  • Augment Teleportation – Take more material, from farther away, and rearrange where it arrives.
  • Phase Shift – Retain aspects of etherealness after you teleport.
  • Slow Teleport – Take a leisurely long moment before arrival instead of instant travel.
  • State Change – Add magic effects to yourself when you teleport.
  • Unexpected Arrival – Send a wave of magic ahead of you when you teleport.

What You'll Experience

No in-character fiction. No charts and tables. No sidebars of optional rules. Just one sentence of High Concept, then bullet points — exactly what busy GMs and players need to drop new options into their campaigns immediately.

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  • #1 with a Bullet Point: 5 Unseen Servant Feats
  • #1 With a Bullet Point: 9 Alchemical Bomb Discoveries
$0.35

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#1 with a Bullet Point: 6 Teleportation Spell Feats – Pathfinder 1e Spellcaster PDF

$1.00

$0.35

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Description

Give your Pathfinder 1st Edition teleportation-focused spellcaster as many options as characters who specialize in any other form of movement. #1 with a Bullet Point: 6 Teleportation Spell Feats is part of the Summer of Bullets event — a focused, no-fluff PDF ready to drop into your campaign.

Who This Appeals To

Perfect for Pathfinder 1e wizards, sorcerers, and any spellcaster who relies on teleportation spells as a core part of their playstyle. If you want more tactical depth and creative options when blinking around the battlefield, these feats deliver.

Features

  • Apportation – Force teleportation spells to fuel a natural teleportation ability.
  • Augment Teleportation – Take more material, from farther away, and rearrange where it arrives.
  • Phase Shift – Retain aspects of etherealness after you teleport.
  • Slow Teleport – Take a leisurely long moment before arrival instead of instant travel.
  • State Change – Add magic effects to yourself when you teleport.
  • Unexpected Arrival – Send a wave of magic ahead of you when you teleport.

What You'll Experience

No in-character fiction. No charts and tables. No sidebars of optional rules. Just one sentence of High Concept, then bullet points — exactly what busy GMs and players need to drop new options into their campaigns immediately.

Related Products

  • #1 with a Bullet Point: 7 Tendril Tentacle Spell Feats
  • #1 with a Bullet Point: 5 Unseen Servant Feats
  • #1 With a Bullet Point: 9 Alchemical Bomb Discoveries