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A Necromancer's Grimoire: The Secret of Herbs – 10 Herbs & 50+ Alchemical Substances (Pathfinder 1e)

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A Necromancer's Grimoire: The Secret of Herbs – 10 Herbs & 50+ Alchemical Substances (Pathfinder 1e)

Do you wish alchemy in your game had a little more oomph? The Secret of Herbs introduces ten new herbs with extraordinary properties, each craftable into a handful of special substances — and combinable with other herbs for over 50 total alchemical creations.

Who This Appeals To

Perfect for Pathfinder 1e alchemists, witches, druids, and rangers who want reagent-based crafting to feel meaningful and flavorful. Also great for GMs who want to make herb-hunting a rewarding part of exploration.

Features

  • 10 new herbs, each with unique properties and multiple craftable forms
  • 50+ new special substances and poisons, including single-herb and mixed-herb recipes
  • Highlights include Dead Man's Head (explosive tuber), Polysap (shapeshifting sap), Spellbane Poison, and Maiden's Tears
  • Rules for foraging, cultivating, and identifying herbs in the wild
  • Many herbs have useful properties even without preparation

What You'll Experience

A richly detailed supplement that makes alchemy feel like a genuine craft. The herb-mixing system rewards experimentation and gives alchemist-type characters a meaningful resource loop beyond standard item crafting.

Related Products

  • A Necromancer's Grimoire: The Wonders of Alchemy
  • A Necromancer's Grimoire: Secrets of the Witch
  • Necromancers of the Northwest MEGABUNDLE
$4.99
A Necromancer's Grimoire: The Secret of Herbs – 10 Herbs & 50+ Alchemical Substances (Pathfinder 1e)
$4.99

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Description

Do you wish alchemy in your game had a little more oomph? The Secret of Herbs introduces ten new herbs with extraordinary properties, each craftable into a handful of special substances — and combinable with other herbs for over 50 total alchemical creations.

Who This Appeals To

Perfect for Pathfinder 1e alchemists, witches, druids, and rangers who want reagent-based crafting to feel meaningful and flavorful. Also great for GMs who want to make herb-hunting a rewarding part of exploration.

Features

  • 10 new herbs, each with unique properties and multiple craftable forms
  • 50+ new special substances and poisons, including single-herb and mixed-herb recipes
  • Highlights include Dead Man's Head (explosive tuber), Polysap (shapeshifting sap), Spellbane Poison, and Maiden's Tears
  • Rules for foraging, cultivating, and identifying herbs in the wild
  • Many herbs have useful properties even without preparation

What You'll Experience

A richly detailed supplement that makes alchemy feel like a genuine craft. The herb-mixing system rewards experimentation and gives alchemist-type characters a meaningful resource loop beyond standard item crafting.

Related Products

  • A Necromancer's Grimoire: The Wonders of Alchemy
  • A Necromancer's Grimoire: Secrets of the Witch
  • Necromancers of the Northwest MEGABUNDLE